Metagame is the most generic characteristic of the collectible card game and its health indicator. Healthy Meta is when the player has some wide choice between well-performing decks and may pick something according to their preference. As for Marvel Snap, the game is very young, but it's already gathering interest, and of course players are willing to know what Metagame looks like. We decided to develop our own methodology to solve this problem.   

Important Marvel Snap Meta Prerequisites and Usual Errors

For the most collectible card games Metagame snapshot usually gets divided between Aggro, Midrange and Control decks, and archetypes are derivative of each of these Supertypes. Many games use card properties like color to make up archetypes. But with Marvel Snap it’s much simpler and much harder at the same time. Here’s the main specifics:

Also, we are talking about Superheroes here, which adds its own fingerprint. Meaning, there’s always a fanbase for the superhero willing to make specific cards to be central in the archetype just because of the hero depicted on it.

The most common mistakes with Metagame approaches we observe in Marvel Snap community are:

Having all those prerequisites, let’s move to our methodology. 

Marvel Snap Pro Meta Methodology

When we approached this task, we had big experience of metagame analysis for other CCGs like MTG Arena, Legends of Runeterra and TES: Legends. We see what’s going on within community and decided to find the approach which will lead us to the systematic and complete meta:

Based on that, we Implemented following Marvel Snap Meta Snapshot methodology:

Currently almost 80% of decks are getting auto-assigned archetypes, which leads us to the conclusion that the system we have is pretty stable and represents the situation in Meta realistically.

We render Metagame Snapshots on a weekly basis, you can find the latest one here