The patch will require players to redownload assets! This won’t happen every patch. We’re working on a fix that should solve an issue in the future.
- Improved the collecting experience for the free daily credits available in the Shop, plus a new reminder to claim your free daily credits!
- Improvements to the Player Name profanity filter
- Added the ability to mute your opponent’s emotes
- Improvements to the News Feed, including a full screen view for news posts.
- Added a daily limit to the amount of Boosters earned from post-game rewards each day.
Daily Booster Limit: 200 Boosters per day
Developer Comment: While this change will affect less than 10% of players, we think it will help keep our currencies in balance a little better for the players it does affect. Once players get too many Boosters, they can't use them anyway, as they won't be able to get enough Credits to convert them to Collection Level.
- Optimization and performance updates
- It is now easier to complete the “Win a Location with only 1 card” Daily Missions.
Normal Mission objective has been reduced to 1.
Hard Mission objective has been reduced to 2.
- Missions with “Complete Missions” as a goal will now make progress when players actively claim Missions instead of when Missions are merely fulfilled.
- Starting with Season 2, Premium Season Pass purchase now unlocks the first reward instantly.
- Increased XP Rewards granted for completing Season Missions - this should make it easier to complete the Season Pass, even if you just do the Missions!
- Season Pass Rewards Updates:
Increased total Credits rewarded over the entire season from 2100 to 2400 Credits.
Decreased total Boosters rewarded over the entire season from 200 to 185 Boosters.
- Season Pass Meter now displays current Season Pass Level instead of next Season Pass Level.
- Colossus: [2/3] Ongoing: Can't be destroyed, moved, or have its power reduced.
Developer Comment: Colossus could use a little help, and we wanted to match the theme of "you can't do anything to this card" better. This change gives him a little boost in both power and fantasy.
- Crystal: [4/4] On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards.
Developer Comment: This change gives Crystal more flexibility, in case players don't want to replace their hand.
- Destroyer: [6/16] On Reveal: Destroy your other cards.
Developer Comment: Destroyer needed a bit of help to make playing around his effect worthwhile. This bump in power should help him pull his weight!
- Devil Dinosaur: [4/0] Ongoing: +2 Power for each card in your hand.
Developer Comment: Devil Dino was way too powerful for its cost. Typically, you can expect around a 6-Power Devil Dinosaur without extra investment, which lands the card at roughly 4-Cost worth of Power. Once you start investing in its effect, its power shoots way, way beyond what a 3-Cost card should achieve with how easily cards like Sentinel and Moon Girl compliment the Dino. We've decided to bump Devil Dino's cost to bring it more in line with the cost to power ratio we expect for cards.
- Doctor Strange: [3/3] On Reveal: Move your highest Power cards to this location.
Developer Comment: Along with Kraven, Doctor Strange needed some love to strengthen Move decks. This buff along with bug fixes should help keep the "Supreme" in Sorcerer Supreme.
- Kraven: [2/2] When a card moves here, this gets +2 Power.
Developer Comment: Kraven is one of the weakest cards in the game. We're giving him a boost in both power and activation flexibility to make him feel more impactful.
- Moon Girl: [4/4] On Reveal: Duplicate your hand.
Developer Comment: Moon Girl proved to be a powerful combo piece to enable low Cost card combos. We are nerfing her to both nerf the strategies that she primarily interacts with, like The Collector, and also to mitigate future scenarios with her enabling unintended low Cost Card combos.
- Nova: [1/2] When this is destroyed, give your cards +1 Power.
Developer Comment: After looking at card performance, we have identified Nova as a very clear outlier. We believe the change from +2 Power to +1 Power, brings this card more in-line with other deck strategies.
- Okoye: [1/1] On Reveal: Give every card in your deck +1 Power.
Developer Comment: Okoye’s current tuning can make game outcomes feel too centered around playing her on turn 2. As we're also looking to increase the pool of 1-Cost cards in the game, Okoye looked to be a perfect candidate to adjust.
- White Queen: [4/6] On Reveal: Draw a copy of the highest Cost card in your opponent's hand.
Developer Comment: Oftentimes, White Queen felt like a 4/6 On Reveal: Say "No 6-Cost in hand". This should help her consistency by having her always draw you a card.
- Text-only updates for Morbius, Klaw, Widow’s Bite, and Rockslide. Gameplay functionality of these cards has not changed.
- Locations with effects that say "At the end of" have been changed to say "After". Gameplay functionality has not changed.
- Decreased the appearance rates for Negative Zone, Space Throne, and Knowhere.
These locations have been added to the base set:
- Starlight Citadel: After turn 4, swap the position of each location.
- Death's Domain: When you play a card here, destroy it. (Previously this effect was seen on Knowhere)
- The Ice Box: Give a card in each player's hand +1 Cost.
- Attilan: On turn 4, shuffle your hand into your deck. Draw 3 cards.
- Knowhere: On Reveal effects do not happen at this location.
Developer Comment: We felt the theme of destroying a card on play fits much better with Death, so we shifted the effect to Death's Domain and gave Knowhere a new ability.
- Mirror Dimension: On turn 4, transform into one of the other locations.
Developer Comment: This change should help make Mirror Dimension’s interaction with location reveal effects such as Tinkerer’s Workshop more clear. This also makes the transformation timing consistent with Westview.
- Fixed an issue with certain devices that would cause players to get stuck at the splash screen or first tutorial mission/first match.
- Lots and lots of fixes for various characters and variant card arts!
- Fixed an issue that caused the Bar With No Name sound effect to endlessly loop, even post-game.
- Fixed an issue that would cause Bar With No Name to have no sound effect.
- Addressed an issue that would cause elements from the game screen to show behind cards during the end-of-game Card upgrade sequence.
- Fixed a problem that would cause Uatu The Watcher's visual effect to show up if your opponent had him in hand or in play.
- Resolved an issue that would prevent Cards unlocked from Season Pass rewards from being Infinity Split.
- Fixed an issue where Doctor Strange would stop attempting to move cards too early if it made unsuccessful attempts, such as on Colossus.
- Fixed an issue where Doctor Strange wouldn't always pull cards if there were multiple cards with the same power.
- Fixed an issue where the Hard "Win a location with 4 cards" mission was not giving the right rewards.
- Fixed an issue causing Domino and America Chavez to interact unexpectedly with Weirdworld.
- Fixed a rare issue that would result in duplicating starting locations.
- Fixed various “Aw Snap” errors that could kick players out of matches.
- Fixed an issue where cards can sometimes show greyed out when focused in the collection.
- Fixed an issue where you briefly see the wrong Season Pass header/information when going to the Season Pass menu.
- Fixed an issue where cards and locations from the game board can show up during the end-of-game results screen.
- Fixed an issue where it was possible to activate Main Menu buttons while on the missions screen.